Game-Ready Character
Apr 2025 – Apr 2025
Technical Artist · academicProject
- Unreal Engine
- Substance Painter
- maya
- rigging
- texturing
Overview
This project focused on creating a fully game-ready 3D character, from concept to in-engine implementation, inspired by a Tamagotchi x Borderlands aesthetic.
Production Pipeline
I handled the complete character pipeline:
- High-poly sculpting in ZBrush
- Retopology and UV unwrapping in Maya
- PBR texturing in Substance Painter
- Rigging and engine integration in Unreal Engine
Technical Implementation
- Optimized geometry and textures for real-time performance
- Executed animation retargeting for reuse across rigs
- Integrated ragdoll physics to enhance interactivity and physical response
Outcome
The final result was a polished, optimized character fully integrated into Unreal Engine.