Game-Ready Character

Apr 2025 – Apr 2025

Technical Artist · academic

Project

  • Unreal Engine
  • Substance Painter
  • maya
  • rigging
  • texturing
Game-Ready Character

Overview

This project focused on creating a fully game-ready 3D character, from concept to in-engine implementation, inspired by a Tamagotchi x Borderlands aesthetic.

Production Pipeline

I handled the complete character pipeline:

  • High-poly sculpting in ZBrush
  • Retopology and UV unwrapping in Maya
  • PBR texturing in Substance Painter
  • Rigging and engine integration in Unreal Engine

Technical Implementation

  • Optimized geometry and textures for real-time performance
  • Executed animation retargeting for reuse across rigs
  • Integrated ragdoll physics to enhance interactivity and physical response

Outcome

The final result was a polished, optimized character fully integrated into Unreal Engine.